The King’s Dilemma Game

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Horrible Games HG012 - KD1908 #ad - The thing is, each decision has consequences. Over 15 hours of unique immersive story. Will you act for the greater good, or think only of yourself? For 3-5 players. Ages 14 plus. Or it could generate wealth and well-being. You will have to keep the kingdom going, while also trying to advantage your own House; this power struggle may lead the kingdom into war, famine, or riot.

The king's dilemma is an interactive narrative experience with legacy elements, featuring several branching storylines leading to many possible finales with an evolving deck Of event cards at its core. 60 minute playing time. Players represent the various Houses leading the government of the Kingdom Of Ankist.

The King's Dilemma Game #ad - . Competitive legacy experience.

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A War of Whispers: Deluxe Edition

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Starling Games #ad - Five mighty empires are at war for the world, but you are no mighty ruler. Instead, and shifting loyalties. A war of whispers is a competitive board game for 2 to 4 players. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off.

A war of whispers is a competitive board game for 2 to 4 players. A war of whispers is a game of deep strategy, hidden agendas, but you are no mighty ruler. Five mighty empires are at war for the world, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off.

A War of Whispers: Deluxe Edition #ad - A war of whispers is a game of deep strategy, hidden agendas, and shifting loyalties.

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Clank! Legacy: Acquisitions Incorporated

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Renegade Game Studios RGS02044 #ad - Five mighty empires are at war for the world, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. The story may end, but the adventure continues! Climb the Corporate Ladder: Found a new adventuring team and build up your franchise.

Instead, and shifting loyalties. Shape your world -- the choices you make affect your story, your board, and your cards! Climb the corporate adventuring ladder in a fantastical 10+ game campaign! Tell your tale: Experience an immersive story where your choices matter. Pesky gremlins, sinister vampires, and a giant dragon all stand between you and the treasure you so rightfully deserve.

Clank! Legacy: Acquisitions Incorporated #ad - Go beyond the dungeon: Clank! across an entire countryside and underworld! full of characters and side quests. But you're not in it alone. Your successes, failures, and choices will permanently affect the game and the world around you as your journey unfolds, resulting in a unique and fully replayable Clank! game.

Get ready for the biggest, clankiest! CLANK! you've ever experienced! The 9-to-5 of adventuring can be a grind. A war of whispers is a game of deep strategy, hidden agendas, but you are no mighty ruler. In clank! legacy: acquisitions incorporated, you're part of the greatest adventuring company in all of the planes—and you may just end up saving the world! In this Legacy game, you'll work with and against your co-adventurers through a 10+ game campaign.

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Wavelength

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Palm Court WAV01 #ad - Each round, one player has to guide their teammates to guess where a hidden target is located. Wavelength is a party game where two teams compete to read each other's minds. And the closer to the target's center, The more Their team scores! A war of whispers is a competitive board game for 2 to 4 players.

Climb the corporate adventuring ladder in a fantastical 10+ game campaign! But they can only give a clue on the spectrum between two concepts, like “hot - cold” or “fantasy – sci-fi. It's a thrilling experience of talking and thinking and high giving that anyone can play—but it also has some of that deep word game sorcery, where your decisions feel tense, strategic, meaningful.

Wavelength #ad - Continue your story with a unique and fully replayable post-campaign game! From the creators who brought you the award-winning games monikers and the mind. Instead, and shifting loyalties. Shape your world -- the choices you make affect your story, your board, and your cards! A game for 2-20 players, perfect for game nights and parties alike.

Five mighty empires are at war for the world, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A war of whispers is a game of deep strategy, hidden agendas, but you are no mighty ruler.

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Paranormal Detectives

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Lucky Duck Games LKYPARR01EN #ad - Using paranormal abilities they will communicate with the Ghost, asking open questions about the details of the crime. Paranormal detectives is a deduction party game. Climb the corporate adventuring ladder in a fantastical 10+ game campaign! In this case, they win, together with the Ghost player. One player takes the role of a Ghost.

A telepathic party game that sparks fun and engaging conversational thinking. 30 - 50 minutes average playtime. The card implies the way the Ghost may answer the question. There are 9 different interactions total, most of them giving information to all detectives. A war of whispers is a game of deep strategy, hidden agendas, but you are no mighty ruler.

Paranormal Detectives #ad - The ghost answers in a variety of ghostly ways - by arranging a hangman’s knot, drawing by holding the hand of a detective and many more!at the beginning of the game, playing chosen Tarot cards, creating a word puzzle on a talking board, The Ghost player receives a story card with a full description of the murder.

A game for 2-20 players, perfect for game nights and parties alike. Continue your story with a unique and fully replayable post-campaign game! Each card depicts all the details of the case. Then the ghost writes down secretly on this detective investigation sheet how many of their answers are correct.

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Don't Get Got, A Party Game About Completing Secret Missions & Not Getting Caught

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Spin Master 6053584 #ad - A war of whispers is a competitive board game for 2 to 4 players. If a player’s feeling suspicious and accuses you, You must come clean and remove that mission from your wallet. Climb the corporate adventuring ladder in a fantastical 10+ game campaign! Continue your story with a unique and fully replayable post-campaign game!

With over 180 different missions that can be attempted in loads of different scenarios, This is one of those party games for adults and teenagers alike. It's designed to run in the background, which means that you can literally play it anywhere – at home, on a holiday, as a dinner party game or even during a drinking game.

Don't Get Got, A Party Game About Completing Secret Missions & Not Getting Caught #ad - For example: “hide this card inside a jar and get a player to open it”. Play anytime, anywhere: this isn't a sit-down-at-a-table sort of game, you play it alongside whatever else you're doing. A telepathic party game that sparks fun and engaging conversational thinking. 188 mission cards, 8 custom card wallets, instructions.

A war of whispers is a game of deep strategy, hidden agendas, but you are no mighty ruler. First to three: the first player to pull off three of their missions, wins. Without them getting suspicious. A game for 2-20 players, perfect for game nights and parties alike.

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Undaunted: Normandy

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Osprey Games #ad - 2 players. 188 mission cards, 8 custom card wallets, instructions. A two-player deck-building war game, pitting players against one another in the European theater of World War II. June, 1944. Now you must lead your troops forward as you push deeper into France and drive the German forces back. Through the d-day landings, the Allies have seized a foothold on the beaches of Normandy.

Continue your story with a unique and fully replayable post-campaign game! A game for 2-20 players, perfect for game nights and parties alike. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck.

Undaunted: Normandy #ad - Play anytime, anywhere: this isn't a sit-down-at-a-table sort of game, you play it alongside whatever else you're doing. Don't get caught: each mission requires you to Trick one of the other players. Six secret missions: in this party game, each player starts with six missions to complete. Officially Licensed.

A telepathic party game that sparks fun and engaging conversational thinking. 30 - 50 minutes average playtime.

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Renegade Game Studios Paladins of The West Kingdom

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Renegade Game Studios RGS2033 #ad - Without them getting suspicious. Multiple paths to victory, thanks to the suspicion system, attribute tracks and wide array of potential townsfolk and Outsider combinations. A game for 2-20 players, perfect for game nights and parties alike. So ready the horses and sharpen the swords. 2-4 players, ages 13+, 90-120 min.

The game is concluded at the end of the seventh round. Six secret missions: in this party game, each player starts with six missions to complete. 2 players. Instead, and shifting loyalties. Shape your world -- the choices you make affect your story, your board, and your cards! Play anytime, anywhere: this isn't a sit-down-at-a-table sort of game, you play it alongside whatever else you're doing.

Renegade Game Studios Paladins of The West Kingdom #ad - Fortunately you are not alone. 45-60 minutes Playing Time. Just the right amount of player interaction, with no take-that mechanisms. A war of whispers is a competitive board game for 2 to 4 players. Each round, players will enlist the help of a specific paladin and gather workers to carry out tasks. Intuitive and easy to use solo play mode.

Officially Licensed.

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Air, Land, & Sea

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Arcane Wonders ARWW03AS #ad - 30 - 50 minutes average playtime. Do you have the skills to lead your nation's best and bravest in the air, land, land, & sea? In air, & sea, two players battle for control over each theater of war by playing battle cards and strategically utilizing their special abilities to gain the advantage. Play anytime, anywhere: this isn't a sit-down-at-a-table sort of game, you play it alongside whatever else you're doing.

Contents: 108 cards, dice, 18 large map tiles, tokens, campaign booklet.1-4 players ages 12+. A telepathic party game that sparks fun and engaging conversational thinking. 2 to 6 players. Don't get caught: each mission requires you to Trick one of the other players. Climb the corporate adventuring ladder in a fantastical 10+ game campaign!

Air, Land, & Sea #ad - Multiple paths to victory, thanks to the suspicion system, attribute tracks and wide array of potential townsfolk and Outsider combinations. Intuitive and easy to use solo play mode. Officially Licensed. Whoever controls the most theaters, thus claiming the most victory points, wins the war! A war of whispers is a competitive board game for 2 to 4 players.

Just the right amount of player interaction, with no take-that mechanisms.

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Days of Wonder Deep Blue

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Days of Wonder DO8901 #ad - Days of Wonder Deep Blue #ad - Deep blue is a push-your-luck and engine-building family Game where players dive for wealth and may join and benefit from other players diving fortunes. In this game, and archaeologists, players must collect the right crew of divers, race to wreck sites to claim the best spots to dive from, sailors, and Scout the seas to discover new wrecks.

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Fantasy Flight Games Marvel Champions: The Card Game Core Set

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FANTASY FLIGHT GAMES MVC01 #ad - 90-120 minute playing time. Don't get caught: each mission requires you to Trick one of the other players. 2-4 players, ages 13+, 90-120 min. A war of whispers is a competitive board game for 2 to 4 players. Intuitive and easy to use solo play mode. A war of whispers is a game of deep strategy, hidden agendas, but you are no mighty ruler.

Perfect for the whole family. Stylish illustrations and high-quality components. Marvel Champions. Five mighty empires are at war for the world, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. Continue your story with a unique and fully replayable post-campaign game!

Fantasy Flight Games Marvel Champions: The Card Game Core Set #ad - Six secret missions: in this party game, each player starts with six missions to complete. Marvel champions: the card game is a cooperative Living Card Game that sees players embody Marvel heroes battling to thwart the schemes of dastardly villains. 2 players. Contents: 108 cards, 18 large map tiles, tokens, dice, campaign booklet.

1-4 players ages 12+. Enlist the help of your Paladins to defend your city From increasing threats.

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