Betrayal at House on the Hill: Widow’s Walk Board Game

The house on the hill has a wicked reputation. Exit if you can. Requires Betrayal House on the Hill. Enter if you dare. Expansion. Compatible with all editions. Those who dare to darken its door often leave steeped in madness and despair — if they leave at all. The house is expanded with the addition of twenty new rooms, including the roof, a previously unexplored floor.

Also in its halls you will find new monsters, and fifty brand-new haunts, items, events, omens, penned by lead developer Mike Selinker's all-star cast of contributors from the world of gaming and entertainment. Now the horror reaches new heights with Widow's Walk, the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill.

50 new haunts, 8 omens, 30 new cards 11 items, 11 events, 20 new room tiles, 78 new tokens. Never before explored new floor THE ROOF! In widow's walk, terror and panic are taken to a whole new level.


2nd Edition - Betrayal At House On The Hill

It might be your last. Betrayal at house on the hill Board Game -2nd Edition: Take a deep breath before you enter. Designed for 3-6 players aged 12 and up. 60 minutes of play time. Contents include 1 rulebook, 8 dice, 2 haunt books, 6 explorer figures, 80 cards events, item, 1 Turn/Damage track, 6 two-sided character cards, 30 plastic clips, 44 room tiles, 1 Entrance Hall/Foyer/Grand staircase tile, omen and more and 149 tokens.

Your fear will grow with each tile you place as you investigate a house filled with dreadful monsters and deadly secrets. Cooperative game. With 50 fiendish scenarios including seven new haunts and dozens of danger-filled rooms, you'll return to the house again and again - as often as you dare - and never face the same game twice.

. For 3 - 6 players, ages 12 and up For 3 to 6 players.


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Mysterium Hidden Signs Board Game

For 3 to 6 players. Hidden signs, mysterium's first card expansion, adds even more mystery and challenge to the investigation with 78 brand new cards. Expands the game without changing the rules. New information has come to light in the case of the murder at Warwick's Manor. The first expansion to the cooperative interpretation game Mysterium.

Intricate original artwork extends mystical theme. 78 unique cards allow endless combinations. 60 minutes of play time. Cooperative game. Designed for 3-6 players aged 12 and up. The combinations are endless, but the pressure remains to solve the case quickly so the ghost may rest in peace. Reenter the dreamworld of Mysterium and use your intuition to decipher new clues and find the truth in Hidden Signs.

. Suspects have been unveiled, locations revealed and new objects discovered, and the ghost has even more visions for the psychics to interpret.


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Avalon Hill Betrayal at Baldur's Gate Board Game

It's betrayal at house on the Hill meets wrath of ashardalon in this murderous mash-up! . Fantastic story: delve into epic tales of mystery, murder, and mayhem with 50 new scenarios. 78 unique cards allow endless combinations. Expands the game without changing the rules. Intricate original artwork extends mystical theme.

That is, until some horrific evil turns one—or possibly more—of you against each other. 60 minutes of play time. Was it a mind flayer’s psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You’ll have no choice but to keep your enemies close! Based on the award-winning Betrayal at House on the Hill board game, Betrayal at Baldur’s Gate you’ll return to Baldur’s Gate again and again only to discover it’s never the same game twice.

Never split the party…unless someone is the traitor!the shadow of bhaal has come over Baldur’s Gate, summoning monsters and other horrors from the darkness!As you build and explore the iconic city’s dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead.

Can you and your party survive the madness or will you succumb to the mayhem and split or slaughter! the party? For 3 to 6 players. Extraordinary replayability: return to Baldur's gate again and again only to discover it's never the same game twice. Offers a unique and exciting way to experience Dungeons & Dragons that will appeal to new and experienced D&D and board game fans alike!

Cooperative game. The first expansion to the cooperative interpretation game Mysterium.


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Pandemic Reign Of Cthulhu Board Game

40 minute playing time. Over 10 old ones with unique powers. 78 unique cards allow endless combinations. The first expansion to the cooperative interpretation game Mysterium. It's betrayal at house on the Hill meets wrath of ashardalon in this murderous mash-up! Beings of ancient evil, known as old ones, are threatening to break out of their cosmic prison and awake into the world.

. Expands the game without changing the rules. Offers a unique and exciting way to experience Dungeons & Dragons that will appeal to new and experienced D&D and board game fans alike! Fantastic story: delve into epic tales of mystery, murder, and mayhem with 50 new scenarios. Designed for 3-6 players aged 12 and up.

Classic Pandemic gameplay with a horrific twist. Everything you know and love could destroyed by chaos and madness. Extraordinary replayability: return to Baldur's gate again and again only to discover it's never the same game twice. Intricate original artwork extends mystical theme. Can you and your fellow investigators manage to find and seal every portal in time? hurry before you lose yourself to insanity.

For 3 to 6 players. Cooperative game.


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Mysterium

Cooperative game. Offers a unique and exciting way to experience Dungeons & Dragons that will appeal to new and experienced D&D and board game fans alike! Cooperative investigation, everyone loses or wins. Fantastic story: delve into epic tales of mystery, murder, and mayhem with 50 new scenarios. For 3 to 6 players.

It's betrayal at house on the Hill meets wrath of ashardalon in this murderous mash-up! In mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Expands the game without changing the rules. The first expansion to the cooperative interpretation game Mysterium.

Designed for 3-6 players aged 12 and up. Ghostly fun for 2-7 players with a high replay value,. Extraordinary replayability: return to Baldur's gate again and again only to discover it's never the same game twice. Each night the team will be met with visions, 18 location psychic cards, clock board, 6 ghost tokens, but what is the ghost trying to tell you? can the psychics determine the weapon, 18 character ghost cards, 18 object psychic cards, 18 object ghost, 18 location ghost cards, 4 progress boards, 18 character psychic cards, 84 vision cards, 6 clairvoyance level markers, sand timer, 3 crow markers, location and killer or will a violent criminal pull off the perfect murder? CONTENTS: 6 Intuition tokens, 6 sleeves, 6 culprit tokens, 36 clairvoyance tokens, clairvoyance track; rulebook.

40 minute playing time.


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Expands the game without changing the rules. Designed for 3-6 players aged 12 and up. Offers a unique and exciting way to experience Dungeons & Dragons that will appeal to new and experienced D&D and board game fans alike! It's a story-centric game about surviving through a harsh winter in an apocalyptic world.

Dead of winter is a meta-cooperative psychological survival game. Dead of winter has players making frequent, heavily- thematic, difficult, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.60 minutes of play time. 90 minute playing time.

This means players are working together toward one common victory condition - but for each individual player to achieve victory, he must also complete his personal secret objective. Strong and immersive storyline. For 3 to 6 players. Custom die and figures. Cooperative game. Ages 13 and up. Cooperative investigation, everyone loses or wins.

This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, or worst of all vengeance against the colony! Certain games could end with all players winning, a desire for sabotage of the main mission, some winning and some losing, a dangerous obsession that could put the main objective at risk, or all players losing.




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40 minute playing time. Designed for 3-6 players aged 12 and up. For 2-4 players. Ghostly fun for 2-7 players with a high replay value,. The third edition features all-new graphic design and intuitive, highly thematic gameplay. It's betrayal at house on the Hill meets wrath of ashardalon in this murderous mash-up!

Intricate original artwork extends mystical theme. Cooperative game. Board game of deduction and gothic horror for two to five players. Count dracula triumphs if he advances his influence track to thirteen; if the hunters can defeat him before then, they save the continent of Europe and win the game. For 3 to 6 players.

Rounds are now broken into day and night: hunters take actions during both, but Dracula can only act at night. Fantastic story: delve into epic tales of mystery, murder, and mayhem with 50 new scenarios. 78 unique cards allow endless combinations. Classic Pandemic gameplay with a horrific twist. Offers a unique and exciting way to experience Dungeons & Dragons that will appeal to new and experienced D&D and board game fans alike!

For two to five players. Playable in 100 minutes.


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Dead of Winter: The Long Night Stand Alone or Expansion Game

60-120 minute playing time. 40 minute playing time. Cooperative game. It's betrayal at house on the Hill meets wrath of ashardalon in this murderous mash-up! For 3 to 6 players. Playable in 100 minutes. The third edition features all-new graphic design and intuitive, highly thematic gameplay. Great co-op game. Offers a unique and exciting way to experience Dungeons & Dragons that will appeal to new and experienced D&D and board game fans alike!

Designed for 3-6 players aged 12 and up. 78 unique cards allow endless combinations. The first expansion to the cooperative interpretation game Mysterium. Can you handle being raided by members of other colonies? will you explore more and unravel the mysteries of the Raxxon pharmaceutical location to find powerful items but release stronger enemies? Or will you upgrade your colony to help it better withstand the undead horde? These are all choices you will get to make in this new set, and if you want, you can mix in the survivors and cards from the original set to increase the variety even more.

Cooperative investigation, everyone loses or wins. For 2-5 Players. For 2-4 players. Classic Pandemic gameplay with a horrific twist. Over 10 old ones with unique powers.


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Elder Sign

Over 10 old ones with unique powers. Board game of deduction and gothic horror for two to five players. Standalone expansion. For two to five players. Rules card text and innovative dice mechanics expertly designed by Richard Launius and Kevin Wilson the designers of Arkham Horror all blend in a game thats quick to learn quick to play strategic enough to reward frequent replay and eccentric enough to immerse players in the museums supernatural intrigue.

. Cooperative game for 1-8 players. Fantastic story: delve into epic tales of mystery, murder, and mayhem with 50 new scenarios. Offers a unique and exciting way to experience Dungeons & Dragons that will appeal to new and experienced D&D and board game fans alike! Extraordinary replayability: return to Baldur's gate again and again only to discover it's never the same game twice.

Designed by Richard Launius and Kevin Wilson. For 3 to 6 players. Item weight - 1. 72 lbs. Classic Pandemic gameplay with a horrific twist. Based on Bram Stoker's classic novel. For 2-5 Players.


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Epic Spell Wars of The Battle Wizards: Duel at Mt. Skullzfyre

Did you know that magical wizards are battling to the death. Innovative dice mechanics. The chaos is limited only by your thirst for destruction! - super mind-blowing fun for 2-6 wizards! - dozens of arcane artifacts modify your spells and bring the ultimate pain to your wizard opponents! - Dead Wizard card innovation keeps players in the game, goat-like beard! - Amazing art with over 100 unique images, even when they suck and die before winning! - Simple to learn with endless replayability -- you'll be locked in deadly Wizard Combat till you've got a long, the world of epic spell battles comes to righteously hilarious life! - Seriously, I'm not messing around, gross, it's righteously hilarious.

Right now!? "Why battle?" you might ask. The first expansion to the cooperative interpretation game Mysterium. Board game of deduction and gothic horror for two to five players. Skullzfyre? will you be the ultimate Battle Wizard!?! - Combine spell cards into three-piece combos, creating hundreds of unique and devastating attacks.

Cooperative game. 40 minute playing time. Designed by Richard Launius and Kevin Wilson. Over 10 old ones with unique powers. Intricate original artwork extends mystical theme.


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